//
// Created by yyl on 2021/11/26.
//

#ifndef GLSL3LIB_MATRIXCONVERT_H
#define GLSL3LIB_MATRIXCONVERT_H
#include <GLES3/gl3.h>
#include <string>
#include <glmUtils.h>
#include <ImageDef.h>
#include <BaseEntity.h>
using namespace glm;
class MatrixConvert {
public:
    static glm::mat4 convert(TransformMatrix transformMatrix,int screenWidth,int screenHeight);
    static glm::mat4 convertOrtho(TransformMatrix transformMatrix);
};


#endif //GLSL3LIB_MATRIXCONVERT_H
